WoD: Beta Build 18663 ³

WoD: Beta Build 18594

{gspeech}Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18663 hat neben den für solch einen Patch üblichen Klassenänderungen, einigen neuen Modellen für die NPCs in Draenor und neuen Karten auch endlich Vol’jin als Kriegshäuptling der Horde auf den Thron in Orgrimmar gesetzt.

Highlights:

  • Es wurde eine neue Karte mit dem Namen “Tarren Mill vs Southshore” gefunden.
  • Gul’dan hat ein neues einzigartiges Modell erhalten.
  • Vol’jin sitzt nun auf den Thron in OG!
  • Es wurden einige Waffenverzauberungen für die Transmogrifikation hinzugefügt
  • Season 16 für Druiden und Schamanen,
  • Der Stützpunkt der Horde in Ashran wurde überarbeitet{/gspeech}

Vol’jin als Kriegshäuptling:

Karten:

  

Modelle:

Gul’dan:

Nhallish:

Kreaturen:

Rüstungssets:

Druide Season 16:

Schamane Season 16:

Schamane Season 16 Elite:

Waffenverzauberungen für die Transmogrifikation:

Die Horde in Ashran:

Klassenänderungen:

Death Knight

  • Improved Razorice Name Changed from Improved Runeforges to Improved Razorice. Rune of Cinderglacier has 3 additional charges when it triggers. Rune of Razorice deals an additional 12% 4% weapon damage when it triggers.
  • Blood Tap Death Coil, Frost Strike, and Rune Strike generate 2 Blood Charges, up to a maximum of Every 15 Runic Power you spend will generate a Blood Charge. Max 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune. Death Knight – LvL 60 Talent. Instant.
  • Necrotic Plague now scales with 1.5% of AP, down from 3%.
  • Runic Corruption Hitting with Death Coil, Frost Strike, or Rune Strike has a 45% chance When you spend Runic Power, you have a 1.50% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec. Death Knight – LvL 60 Talent.
  • Runic Empowerment Hitting with Death Coil, Frost Strike, or Rune Strike has a 45% chance When you spend Runic Power, you have a 1.50% chance per Runic Power spent to activate a random fully-depleted rune. Death Knight – LvL 60 Talent.

Blood

  • Rune Tap now has a 1 sec cooldown, down from 2.5 sec.

Frost

  • Frost Strike now costs 40 Runic Power, up from 35.
  • Howling Blast Blast the target with a frigid wind, dealing [ 1 + 140% [ 120.7% of AP ] Frost damage to that foe, and [ 1 + 70% [ 60.4% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight – Frost Spec. 1 Frost. 30 yd range. Instant.
  • Might of the Frozen Wastes Wielding a two-handed weapon increases Obliterate damage by 40%, and all melee attacks by an additional 50%, and all melee attacks by 30%. Dual-wielding increases Frost Strike damage by 30% 35% and causes your weapon damage strikes to also strike with your off-hand. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Death Knight – Frost Spec.
  • Threat of Thassarian When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50% 35%. Requires One-Handed Melee Weapon. Death Knight – Frost Spec.

Runeforging

  • Rune of Razorice Affixes your weapon with a rune that causes 3% 4% extra weapon damage as Frost damage and increases enemies’ vulnerability to your Frost attacks by 3% 4%, stacking up to 5 times. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

Druid

  • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 1 + 35.7% of AP ] damage 2 [ 23.8% of AP ] damage 2 points: [ 47.6% of AP ] damage 3 points: [ 1 + 71.4% of AP ] damage 3 points: [ 1 + 107.1% of AP ] damage 4 points: [ 1 + 142.8% 4 points: [ 1 + 95.2% of AP ] damage 5 points: [ 1 + 178.5% of AP ] damage 119% of AP ] damage
  • Ferocious Bite (Feral) 1 point : [ 1 + 35.7% of AP ] damage 2 [ 23.8% of AP ] damage 2 points: [ 47.6% of AP ] damage 3 points: [ 1 + 71.4% of AP ] damage 3 points: [ 1 + 107.1% of AP ] damage 4 points: [ 1 + 142.8% 4 points: [ 1 + 95.2% of AP ] damage 5 points: [ 1 + 178.5% of AP ] damage 119% of AP ] damage
  • Healing Touch 11.5% 10.35% of Base Mana.
  • Lifebloom Heals the target for [ 12.2% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 136.9% of Spell Power + 75.2% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Tree of Life. 5.5% 4.5% of Base Mana. 40 yd range. Instant.
  • Rejuvenation Heals the target for [ 1 + 71.18% of Spell Power ] and an additional [ 4 + 71.18% of Spell Power ] over 12 sec. Can be cast in Tree of Life Form. 10.5% 9.45% of Base Mana. 40 yd range. Instant.

Talents

  • Germination had a typo fixed.
  • Heart of the Wild now only buffs Cat Form melee damage instead of all melee damage.
  • Lunar Inspiration is now a level 100 talent.
  • Stellar Flare A powerful spell which benefits from both Lunar and Solar Eclipses, dealing the most damage when they are balanced. Burns the target for [ 1 + 94.5% 75% of Spell Power ] Spellstorm damage, and then an additional [ 10 + 33.75% 25% of Spell Power ] damage over 20 sec. Druid – LvL 0 Talent. 8.4% of Base Mana. 40 yd range. 1.5 sec cast.

Feral

  • Mastery: Razor Claws Increases the damage done by your Cat Form bleed abilities by 25.04%. Druid – Feral Spec.
  • Swipe Swipe nearby enemies, inflicting sw1 sw3 Physical damage. Awards 1 combo points. Deals 20% additional damage against bleeding targets. Requires Cat Form. Druid – Feral Spec. 45 Energy. 8 yd range. Instant.

Guardian

  • Lacerate Lacerates the enemy target, dealing [ 1 + 176.8% 115.15% of AP ] bleed damage and an additional [ 5 + 74.3% [ 15 + 9.74% of AP ] over 15 sec. Stacks up to 3 times. Generates 5 Rage and has a 25% chance to reset the cooldown on Mangle. Requires Bear Form. Druid – Guardian Spec. Melee range. Instant.

Restoration

  • Lifebloom Heals the target for [ 36.7% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 410.7% of Spell Power + 75.2% of Nature Spell Power ]. Duration refreshed by casting Regrowth or Healing Touch on the target. Lifebloom can be active only on one target at a time Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 5% 4.5% of Base Mana. 40 yd range. Instant.
  • Malfurion’s Gift The cooldown of your Tranquility spell is reduced to 3 minutes and the cooldown of your Barkskin ability is reduced by 15 sec. Druid – Restoration Spec. Druid – Restoration Spec.
  • Regrowth now costs 18.63% of Base Mana, down from 23%.
  • Swiftmend Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 428.5% of Spell Power ]. Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Druid – Restoration Spec. 24.2% 21.78% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Tranquility now costs 18.4% of Base Mana, down from 23%.
  • Wild Growth now costs 44.55% of Base Mana, down from 55%.
  • Wild Mushroom now costs 21.6% of Base Mana, down from 25%.

Hunter
Marksmanship

  • Chimaera Shot An two-headed shot that hits your primary target and another nearby target, dealing sw3 $171,454sw3 Nature or Frost damage to each target. Requires Ranged Weapon. Hunter – Marksmanship Spec. 45 Focus. 40 yd range. Instant. 9 sec cooldown.

Pets

  • Burrow Attack no longer increases the magic damage taken by the target.
  • Froststorm Breath no longer increases the magic damage taken by the target.
  • Thick Hide When falling below 40% health, the Rhino’s Clefthoof’s skin will thicken, granting 50% reduced incoming damage for 12 sec. This effect can only occur once every 120 sec. Special Ability. 100 yd range.
  • Wild Strength The Rhino’s The Clefthoof’s presence inspires your raid, granting them 3% Versatility and 5% multistrike chance. Special Ability. 100 yd range. Instant.

Mage

  • Living Bomb now scales with 150% of Spell Power, up from 38%.

Perks

  • Improved Blizzard now reduces the cooldown of Frozen Orb by 0.5 sec per tick, down from 1 sec.

Talents

Fire

  • Inferno Blast Blasts the enemy for [ 101.3% of Spell Power ] Fire damage and spreads your Fire damage effects on the target to up to 3 enemies within 10 yards. Inferno Blast will always deal a critical strike. Replaces Fire Blast. Mage – Fire Spec. 2% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Frost

  • Brain Freeze Your Frostbolts have a 60% 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast’s chance by an additional 45% 25%. The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 60% 25% additional damage, and act as if your target were frozen. Mage – Frost Spec.

Major Glyphs

  • Glyph of Counterspell (New) Your Counterspell can now be cast while casting or channeling other spells, but its cooldown is increased by 4 sec. Major Glyph.

Monk

  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Unlimited range. Instant.
  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Unlimited range. Instant.
  • Expel Harm 3.3% 3% of Base Mana / 40 Energy / 40 Energy / 3.3% of Base Mana. 3% of Base Mana.
  • Surging Mist (Mistweaver) Heals the target for 1and generates 1 Chi. 1 and generates 1 Chi.
  • Surging Mist (Mistweaver) Heals the target for 1and generates 1 Chi. 1 and generates 1 Chi.
  • Surging Mist 5.2% 4.7% of Base Mana / 30 Energy / 30 Energy.

Perks

Talents

  • Chi Torpedo Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Replaces Roll, and travels farther. Monk – LvL 90 Talent. Instant.
  • Pool of Mists (New) Your Renewing Mist spell now has 3 charges. Your Rising Sun Kick spell now has 3 charges. Monk – LvL 0 Talent.

Mistweaver

  • Detonate Chi Detonate all of your Healing Spheres, causing each of them to heal an ally within 12 yards for 50% of the effect. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. Monk – Mistweaver Spec. 8.8% 3% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
  • Renewing Mist You surround the target with healing mists, restoring [ 99% of Spell Power ] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured ally within 20 yards, up to 2 times. Requires Serpent Stance. Monk – Mistweaver Spec. 4.9% 4% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 100 yards for [ 1,193.25% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk – Mistweaver Spec. 5.4% 4.374% of Base Mana. Instant. 3 min cooldown.
  • Soothing Mist Heals the target for [ 8 + 95.62% of Spell Power ] over 8 sec. Surging Mist is instant while channeling this ability. Requires Serpent Stance. Monk – Mistweaver Spec. 0% of Base Mana, plus 0.8% 0.7% per sec. 40 yd range. 8 sec cast (Channeled). 1 sec cooldown.
  • Stance of the Spirited Crane Improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 35% of all damage you deal including multistrikes, will be converted into healing on an injured ally within 20 yards. Monk – Mistweaver Spec. Instant.

Windwalker & Mistweaver

Major Glyphs

Paladin

  • Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. 60 yd range. Instant.
  • Consecration Deals [ 1 + 16.76% 33.52% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Glyph of Avenging Wrath You are healed for 1% of your maximum health every 3 4 sec for 20 sec. 100 yd range. Instant.
  • Jailor’s Judgment Name Changed from Jailor’s Judgement to Jailor’s Judgment. Sends the enemy Player straight to your faction’s Prison Stuns the target Player for 6 sec. If the judgment holds for 6 sec, the enemy will be instantly teleported to your jail. 15 yd range. Instant. 3 min cooldown.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ]. Instant. [ 16% of Spell Power ]. Instant.
  • Seal of Insight Holy: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 29.5% of AP + 29.5% of Holy Spell Power ]. Protection, Retribution: Fills you with Holy Light, increasing healing done by 5% and giving melee attacks a chance to heal you for [ 23.6% of AP + 23.6% of Holy Spell Power ]. Instant. [ 16% of Spell Power ]. Instant.

Talents

  • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin – LvL 0 Talent. 60 yd range. Instant. 3 sec cooldown.
  • Blinding Light (New) Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Paladin – LvL 30 Talent. 8% of Base Mana. Instant. 2 min cooldown.
  • Final Verdict Empowers your weapon with holy energy, and performs a devastating strike, dealing sw2 Holy damage. While Seal of Righteousness is active, Final Verdict will also deal 50% as much damage to all other enemies near the target sw1 Holy damage. Also increases the damage and radius of your next Divine Storm by 100%. Replaces Templar’s Verdict. Requires Melee Weapon. Paladin – LvL 0 Talent. 3 Holy Power. 10 yd range. Instant.

Holy

  • Beacon of Light Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin – Holy Spec. 60 yd range. Instant. 3 sec cooldown.
  • Holy Light Heals a friendly target for [ 185.3% [ 1 + 185.3% of Spell Power ]. Paladin – Holy Spec. 11.5% 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Radiance Imbues a friendly target with radiant energy, healing that target for [ 151.32% of Spell Power ] and all allies within 10 yards for half that amount. Grants 1 Holy Power. Healing effectiveness diminishes for each player target beyond 6. Paladin – Holy Spec. 44% 35.64% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Shock Deals [ 102% of Spell Power ] Holy damage to an enemy, or [ 122.16% of Spell Power ] healing to an ally, and grants 1 Holy Power. Holy Shock has double the normal critical strike chance. Paladin – Holy Spec. 7.1% 6.4% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Light’s Beacon Your heals, including multistrikes on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power. Paladin – Holy Spec. 60 yd range.
  • Mastery: Illuminated Healing Your healing spells and their multistrikes also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Paladin – Holy Spec.

Holy, Protection, Retribution

  • Flash of Light Heals a friendly target for [ 185.3% of Spell Power ]. Paladin – Holy, Protection, Retribution Spec. 23% 20.7% of Base Mana. 40 yd range. 1.5 sec cast.

Protection

  • Consecration Consecrates the land beneath you, causing [ 9 + 150.8% 301.7% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin – Protection Spec. 7% of Base Mana. Instant. 9 sec cooldown.
  • Shining Protector All heals you receive, including multistrikes have a chance equal to your multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal. Paladin – Protection Spec.

Major Glyphs

  • Glyph of Cleanse Cleanse now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.
  • Glyph of Protector of the Innocent When you use Word of Glory to heal another target, including multistrikes, it also heals you for 20% of the amount. Major Glyph.

Priest

  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to Consumes 3 Shadow Orbs to deal [ 1 + 337.5% of Spell Power ] Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Instant.
  • Flash Heal Heals a friendly target for [ 1 + 277.21% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. 4.6% 4.14% of Base Mana. 40 yd range. 1.5 sec cast.
  • Lightwell Renew Restore [ 109.89% Restore [ 1 + 109.89% of Spell Power ] health every 2 sec. Unlimited range. Instant.
  • Power Word: Shield 3.3% 3% of Base Mana.
  • Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. 2.7% 2.4% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Talents

  • Cascade now costs 2.4% of Base Mana, down from 3%.
  • Clarity of Purpose now costs 4.617% of Base Mana, down from 5.7%.
  • Clarity of Will Shields the target with a protective ward, absorbing [ 595.2% of Spell Power ] damage within 20 sec. Priest – LvL 0 Talent. 3.5% 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Divine Star now costs 2% of Base Mana, down from 2.5%.
  • Halo Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Heals allies for up to [ 287.4% of Spell Power ], with the greatest effect at 25 yds. Can be cast in Spirit of Redemption. Priest – LvL 90 Talent. 4.5% 3.6% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Insanity Mind Flay deals 33% additional damage to your Devouring Plague victims per Shadow Orb spent on the Devouring Plague. Priest – LvL 45 Talent. Consuming Shadow Orbs transforms your Mind Flay into Insanity for 2 sec per Shadow Orb consumed. Insanity deals 100% additional damage. Priest – LvL 45 Talent.
  • Power Word: Solace (Discipline) Strike an enemy with heavenly power, dealing [ 183.48% [ 1 + 183.48% of Spell Power ] Holy damage, an additional [ 2.21% [ 7 + 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana.
  • Power Word: Solace (Holy, Shadow) Strike an enemy with heavenly power, dealing [ 183.48% [ 1 + 183.48% of Spell Power ] Holy damage, an additional [ 2.21% [ 7 + 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana.
  • Saving Grace Instantly heals a friendly target for [ 1 + 793.6% of Spell Power ]. Reduces your absorbs and healing done by 10% for 10 sec, stacking up to 10 times. Priest – LvL 0 Talent. 3.4% 3% of Base Mana. 40 yd range. Instant.
  • Surge of Darkness Your Vampiric Touch and Devouring Plague damage has a 20% 10% chance to cause your next Mind Spike not to consume your damage over time effects, be instant, and deal 50% additional damage. Can accumulate up to 3 charges. Priest – LvL 45 Talent.
  • Twist of Fate After damaging or healing Discipline, Holy: After healing a target below 35% health, you deal 15% increased damage and healing for 10 sec. Shadow: After damaging a target below 35% health, you deal 15% increased damage and healing for 10 sec. Priest – LvL 75 Talent.
  • Void Entropy Consumes up to Consumes 3 Shadow Orbs to deal up to [ 1 + 36.45% [ 20 + 50% of Spell Power ] Shadow damage every 3 sec for 60 sec over 60 sec. Devouring Plague will refresh this effect to its full 60 sec duration. Priest – LvL 0 Talent. All Shadow Orbs. 40 yd range. 1.5 sec cast.

Discipline

  • Atonement When you deal damage with Smite, Holy Fire, Penance, or Power Word: Solace Power Word: Solace, or their multistrikes you instantly heal a nearby low health friendly target for 100% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest – Discipline Spec.
  • Penance Launches a volley of holy light at the target, causing [ 3 + 302.4% of Spell Power ] Holy damage to an enemy or [ 385.4% of Spell Power ] healing to an ally over 2 sec. Priest – Discipline Spec. 1.3% 1.2% of Base Mana. 40 yd range. Instant (Channeled). 9 sec cooldown.

Discipline & Holy

  • Heal A slow casting spell that heals a single target for [ 277.2% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline & Holy Spec. 2.3% 2% of Base Mana. 40 yd range. 2.5 sec cast.
  • Prayer of Healing A powerful prayer heals the friendly target’s party members within 30 yards for [ 221.66% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline & Holy Spec. 8.8% 7.128% of Base Mana. 40 yd range. 2.5 sec cast.

Holy

  • Binding Heal Heals a friendly target and the caster for [ 133% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 1.8% 1.62% of Base Mana. 40 yd range. 1.5 sec cast.
  • Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 221.67% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.4% 3.564% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Divine Hymn Heals all party or raid members within 40 yards for [ 743% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 5.4% 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Lightwell Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 329.7% [ 3 + 329.7% of Spell Power ] over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.6% 3.7% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
  • Renew (Discipline, Shadow) Heals the target for [ 253.2% [ 4 + 253.2% of Spell Power ] over 12 sec.
  • Renew (Holy) Heals the target for [ 38% [ 1 + 38% of Spell Power ] and then an additional [ 253.2% [ 4 + 253.2% of Spell Power ] over 12 sec.
  • Renew 1.7% 1.53% of Base Mana.

Shadow

  • Devouring Plague Consumes up to 3 Shadow Orbs to deal up to Consumes 3 Shadow Orbs to deal [ 1 + 337.5% of Spell Power ] Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for 100% of damage done. Can be cast in Shadowform. Priest – Shadow Spec. All Shadow Orbs. 40 yd range. Instant.

Major Glyphs

  • Glyph of Purification Purify now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

Rogue

  • Pick Pocket Pick the target’s pocket. Requires Stealth. Melee range. Instant.0.5 sec cooldown.

Talents

  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Useable while stealthed. Rogue – LvL 60 Talent. 15 Energy. Instant. 20 Energy. Instant.

Shaman

  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 30.66% 45.98% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 7.1% of Base Mana. 30 yd range. 2 sec cast.
  • Healing Rain Healing rains blanket the area targeted by the Shaman, restoring [ 81.9% of Spell Power ] health to allies in the area over 10 sec. Healing effectiveness diminishes for each player beyond 6 within the area. 27% 21.6% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
  • Healing Stream Totem 9.5% 8.6% of Base Mana.
  • Healing Surge 23% 20.7% of Base Mana.
  • Tremor Totem Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 6 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards. This totem may be dropped even while the caster is afflicted with such effects. Earth Totem. 2.3% of Base Mana. Instant. 60 sec cooldown.

Perks

  • Improved Chain Lightning Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 20%. 25%.

Talents

  • Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells and their multistrikes. When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 0% 20% of all healing done while it was active, split evenly between them. Shaman – LvL 0 Talent. Instant. 30 sec cooldown. 9.5% of Base Mana. Instant. 30 sec cooldown.
  • Elemental Blast Elemental, Restoration: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, Multistrike, or Versatility by 534 or Multistrike by 500 for 8 sec. Enhancement: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Agility, Critical Strike, Haste, Mastery, Multistrike, or Versatility by 534 or Multistrike by 500 for 8 sec. Restoration: Harness the raw power of the elements, dealing [ 164.51% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, Mastery, or Multistrike by 500 for 8 sec. Also increases your Spirit by 1,000 for 8 sec. Shaman – LvL 90 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.

Elemental

  • Earthquake You cause the earth at the target location to tremble and break, dealing [ 112.5% [ 150% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman – Elemental Spec. 70.3% 3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
  • Thunderstorm Calls down a bolt of lightning, dealing [ 590 [ 2 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 0% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman – Elemental Spec. Instant. 45 sec cooldown.

Restoration

  • Chain Heal Heals the friendly target for [ 1 + 81.3% of Spell Power ], then jumps to heal the most injured nearby targets. Healing is reduced by 15% after each jump. Heals 4 total targets. Shaman – Restoration Spec. 17.5% 14.175% of Base Mana. 40 yd range. 2.5 sec cast.
  • Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for [ 42% of Spell Power ]. 9 charges. Lasts 10 min. This effect can only occur once every few seconds. Earth Shield can only be placed on one target at a time, and only one of your Elemental Shields can be active on you at once. Shaman – Restoration Spec. 14% 12.6% of Base Mana. 40 yd range. Instant.
  • Healing Tide Totem Summons a Water Totem with 10% of the caster’s health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 91.95% of Spell Power ]. Shaman – Restoration Spec. 7% 5.6% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave Heals a friendly target for [ 287% of Spell Power ]. Shaman – Restoration Spec. 11.5% 10.35% of Base Mana. 40 yd range. 2.5 sec cast.
  • Riptide Heals a friendly target for [ 81.28% [ 1 + 138% of Spell Power ] and an additional [ 38.21% [ 6 + 30% of Spell Power ] over 18 sec. Your Chain Heal spell is 25% more effective when the primary target is affected by your Riptide. Shaman – Restoration Spec. 9% 7.29% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Unleash Life Unleashes elemental forces of Life, healing a friendly target for [ 105% of Spell Power ] and increasing the effect of the Shaman’s next direct heal by 30%. Shaman – Restoration Spec. 7.5% 6.8% of Base Mana. 40 yd range. Instant. 15 sec cooldown.

Major Glyphs

  • Glyph of Purify Spirit Purify Spirit now has a maximum of 2 charges, but its cooldown is increased by 0 sec. Major Glyph. 4 sec. Major Glyph.

Warlock

Talents

  • Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony.
  • Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Corruption.
  • Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
  • Charred Remains Incinerate and Conflagrate deal 60% less damage but generate 300% 200% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt. Warlock – LvL 0 Talent.
  • Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 200% 250% of Spell Power ] Chaos damage. Each Demonbolt increases the cost of further Demonbolts by 50% amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock – LvL 0 Talent. 160 80 Demonic Fury. 40 yd range. 2 sec cast.

Warrior

  • Hamstring Maims the enemy for sw3 Physical damage, reducing movement speed by 50% for 15 sec. Requires Melee Weapon. Requires Battle Stance. 10 Rage. Melee range. Instant.
  • Impending Victory (Arms) Instantly attack the target, causing [ 92.5% [ 1 + 92.5% of AP ] damage and healing you for 25% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 74% [ 1 + 74% of AP ] damage and healing you for 25% of your maximum health.
  • Intervene Run at high speed toward an ally, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards. Requires Defensive Stance. 25 yd range. Instant. 30 sec cooldown.
  • Spell Reflection Raise your shield, reflecting the next spell cast on you. Lasts 5 sec. Requires Defensive Stance. Instant. 25 sec cooldown. Instant. 25 sec cooldown.

Talents

  • Anger Management Arms, Fury: Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap 0[Shield Wall Demoralizing Shout Last Stand][Recklessness Die by the Sword] Warrior – LvL 0 Talent. Recklessness Die by the Sword Protection: Every 30 rage that you spend reduces the remaining cooldown of several of your abilities by 1 sec: Avatar Bloodbath Bladestorm Storm Bolt Shockwave Dragon Roar Mocking Banner Heroic Leap Shield Wall Demoralizing Shout Last Stand Warrior – LvL 0 Talent.
  • Impending Victory (Arms) Instantly attack the target, causing [ 92.5% [ 1 + 92.5% of AP ] damage and healing you for 25% of your maximum health.
  • Impending Victory (Fury, Protection) Instantly attack the target, causing [ 74% [ 1 + 74% of AP ] damage and healing you for 25% of your maximum health.
  • Mass Spell Reflection Reflects the next spell cast on you and on all party and raid members within 20 yards for 5 sec. Replaces Spell Reflection. Requires Defensive Stance. Warrior – LvL 75 Talent. Instant. 30 sec cooldown.
  • Ravager Throw a whirling axe at the target location that inflicts [ 1 + 150% of AP ] damage to enemies within 8 6 yards every 1 sec. Lasts 10 sec. Also increases your chance to parry by 30% for 10 sec. Warrior – LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Safeguard Run at high speed toward a party or raid member, intercepting the next melee or ranged attack made against them, reducing damage taken by them by 20% for 6 sec, and removing all movement-impairing effects on you. Replaces Intervene. Requires Defensive Stance. Warrior – LvL 75 Talent. 25 yd range. Instant. 30 sec cooldown.
  • Vigilance Protect a party or raid member for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Requires Defensive Stance. Warrior – LvL 75 Talent. 40 yd range. Instant. 2 min cooldown.

Arms

  • Rend Wounds the target, causing [ 76.63% [ 6 + 76.62% of AP ] bleed damage over 18 sec, and a final burst of [ 175.15% of AP ] bleed damage when the effect expires. Requires Melee Weapon. Warrior – Arms Spec. 10 Rage. Melee range. Instant. 5 Rage. Melee range. Instant.
  • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 25% 15%. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords. Warrior – Arms Spec.
  • Sweeping Strikes Your melee attacks strike an additional nearby opponent for 50% damage. Lasts 10 sec. Requires Battle Stance. Warrior – Arms Spec. 10 Rage. Instant. 10 sec cooldown.

Arms & Fury

  • Rallying Cry Temporarily grants you and all party or raid members within 30 yards 15% increase to maximum health for 10 sec. After this effect expires, the health is lost. Requires Defensive Stance. Warrior – Arms & Fury Spec. Instant. 3 min cooldown.
  • Whirlwind Requires Battle Stance.

Fury

  • Piercing Howl Snares all enemies within 15 yards, reducing their movement speed by 50% for 15 sec. 10 Rage. Instant. Warrior – Fury Spec. 10 Rage. Instant.
  • Wild Strike A quick strike with your off-hand weapon that deals sw3 Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 3 charges of Wild Strike that cost no Rage. Requires Melee Weapon. Requires Battle Stance. Warrior – Fury Spec. 30 Rage. Melee range. Instant.

Protection

  • Mocking Banner Throw down a war banner within 30 yards that forces all enemies within 15 yards of the banner to focus attacks on the Warrior for 6 sec. Lasts 30 sec. You can Intervene to your war banner. Requires Defensive Stance. Warrior – Protection Spec. 30 yd range. Instant. 3 min cooldown.
  • Shield Slam Slam the target with your shield, causing [ AP * (gte(Level, 85) * (2.33) + (gte(Level, 80)) * (0.4) + 0.35) + 1 ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Requires Defensive Stance. Warrior – Protection Spec. Melee range. Instant. 6 sec cooldown.